Feature Article: My Journey

Leading my first design team was something I’d been working toward ever since I started working at Wizards of the Coast, and my boss and mentor, Mark Rosewater, decided to try me out leading the small set codenamed “Countrymen.” I had been on the design teams for Gatecrash, Theros, Born of the Gods, and Commander (2013 Edition), so I had a decent idea of what sorts of different approaches had been taken by various lead designers in response to various design challenges.