Mark Rosewater pointed out in his article on Monday that the Gods went through a ton of iterations in design because we knew we needed to get them right. The last time we did something approaching an enchantment block was Urza’s block, and while the block contained a ton of enchantments, all of the power was in the artifacts. That is a clear lesson that people generally view a block based on the powerful and iconic cards that come out of the block, and less by what the intentions of that block are by us. Mark often says that if your theme doesn’t show up at common, it isn’t your theme. Well, for development, we take a similar view of Standard—if the set’s theme doesn’t show up in Standard, then we did something wrong.