Latest Developments: Making Enchantments Matter

The final version of a set is a collaboration between the members of design and development—design’s job is to present a vision, and development’s job is to translate that in a way that makes the most fun play experience possible. Design tries to not worry about power level so much, because that’s something that is not under its control. Design does its best work when it make awesome cards that are fun and resonant no matter how powerful they are. Development’s job is to figure out what the right power level is for cards, to make sure there are enough new things going in the set to keep people engaged.